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				<title>Mi7 Gaming : News</title>
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				<pubDate>Sun, 20 May 2012 03:09:22 -0500</pubDate>
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					<title>Mi7 Gaming : News</title>
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<item>
<title>TF2 is now FREE!</title>
<link>http://www.bytethegroove.com/e107/news.php?item.27.3</link>
<description><![CDATA[Now that TF2 is free, I see a lot of new faces playing the game... I’ve also noticed the Mi7 server has been full for over 6 hours a day for the past 2 weeks.... so it looks like TF2 is getting big again. how awesome that this all starts as I’m starting to play again... I need a nice long break from online gaming, especially since for me, it’s more than just playing... For over 6 years now I’ve been running servers, helping clans and such so it’s never been just a game for me....<br />it’s also why i tend to be more into making sure things run smoothly, along with the fact that I help pay for our server, I don’t like to see empty server, seems like IM wasting money...<br /><br />SO let’s capitalize off this new promotion of free TF2, lets recruit, let’s get people to help maintain the servers, as they are and have been lacking.<br />we need to update Source mod, (i already updated metamod as I’m typing this) , lets figure out what admin system we are going to use, If we go away from Source mod, I can set up ministats through metamod, which in return get our HLstatsX functioning again....I miss those great stats....<br /><br />all in all<br />let’s make some magic<br />and most important let’s have a hella good time doing it<br /><br />peace<br />Byte<br /><br />]]></description>
<content:encoded><![CDATA[Now that TF2 is free, I see a lot of new faces playing the game... I’ve also noticed the Mi7 server has been full for over 6 hours a day for the past 2 weeks.... so it looks like TF2 is getting big again. how awesome that this all starts as I’m starting to play again... I need a nice long break from online gaming, especially since for me, it’s more than just playing... For over 6 years now I’ve been running servers, helping clans and such so it’s never been just a game for me....<br />it’s also why i tend to be more into making sure things run smoothly, along with the fact that I help pay for our server, I don’t like to see empty server, seems like IM wasting money...<br /><br />SO let’s capitalize off this new promotion of free TF2, lets recruit, let’s get people to help maintain the servers, as they are and have been lacking.<br />we need to update Source mod, (i already updated metamod as I’m typing this) , lets figure out what admin system we are going to use, If we go away from Source mod, I can set up ministats through metamod, which in return get our HLstatsX functioning again....I miss those great stats....<br /><br />all in all<br />let’s make some magic<br />and most important let’s have a hella good time doing it<br /><br />peace<br />Byte<br /><br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>ByteTheGroove</dc:creator>
<pubDate>Fri, 01 Jul 2011 12:35:06 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.27.3</guid>
</item>

<item>
<title>TF2 beta</title>
<link>http://www.bytethegroove.com/e107/news.php?item.26.3</link>
<description><![CDATA[that's right, folks! looks like Valve is rolling public beta like they are doing with CS:S<br /><br />Could be interesting to see<br /><br />http://www.tf2.com/post.php?id=4721&p=1<br /><br /><br />]]></description>
<content:encoded><![CDATA[that's right, folks! looks like Valve is rolling public beta like they are doing with CS:S<br /><br />Could be interesting to see<br /><br />http://www.tf2.com/post.php?id=4721&p=1<br /><br /><br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Fri, 03 Dec 2010 01:27:26 -0600</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.26.3</guid>
</item>

<item>
<title>We Need To Start playing More</title>
<link>http://www.bytethegroove.com/e107/news.php?item.25.1</link>
<description><![CDATA[VALVe is blacklisting servers with a bad server score. Many hosters are frightened their server could be delisted. If a server is delisted ALL servers on the IP of the delisted server are delisted, so you don't want to have a server delisted. This plugin keeps track of your VALVe score (approximate) so you know just about how healthy your server is.<br />VALVe's rules are:<br />New servers start with a score of 0 points <br />Each time a player connects to a server, it loses 15 points (only once per day and per user) <br />For each minute the player stays on the server, it earns 1 point (up to a max of 45 points per player) <br /><br />If we don't want our server blacklisted for lack of performance, then we need to start playing more.. The fate of our server lies in our hands!<br /><br />more info on this subject found here: http://www.teamfortress.com/post.php?id=2338<br /><br />]]></description>
<content:encoded><![CDATA[VALVe is blacklisting servers with a bad server score. Many hosters are frightened their server could be delisted. If a server is delisted ALL servers on the IP of the delisted server are delisted, so you don't want to have a server delisted. This plugin keeps track of your VALVe score (approximate) so you know just about how healthy your server is.<br />VALVe's rules are:<br />New servers start with a score of 0 points <br />Each time a player connects to a server, it loses 15 points (only once per day and per user) <br />For each minute the player stays on the server, it earns 1 point (up to a max of 45 points per player) <br /><br />If we don't want our server blacklisted for lack of performance, then we need to start playing more.. The fate of our server lies in our hands!<br /><br />more info on this subject found here: http://www.teamfortress.com/post.php?id=2338<br /><br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>ByteTheGroove</dc:creator>
<pubDate>Wed, 10 Nov 2010 05:56:55 -0600</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.25.1</guid>
</item>

<item>
<title>TF2 maintenance</title>
<link>http://www.bytethegroove.com/e107/news.php?item.24.3</link>
<description><![CDATA[http://www.teamfortress.com/post.php?id=4623&p=1<br /><br />no items or drops, or unlocks for a little bit coming tues.<br />]]></description>
<content:encoded><![CDATA[http://www.teamfortress.com/post.php?id=4623&p=1<br /><br />no items or drops, or unlocks for a little bit coming tues.<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Sun, 07 Nov 2010 11:10:16 -0600</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.24.3</guid>
</item>

<item>
<title>new game + TF2 items (aka play to win items)</title>
<link>http://www.bytethegroove.com/e107/news.php?item.23.1</link>
<description><![CDATA[new game coming out on steam. I can bet your wondering why I'm mentioning this, yes? Well, its because you can earn TF2 items while playing it!<br /><br />http://www.tf2.com/post.php?id=4608&p=1<br /><br />Seems a little... odd, but meh, what can you do?<br />Check it out if you got the time, or not. Whatever floats your collective boats.<br />]]></description>
<content:encoded><![CDATA[new game coming out on steam. I can bet your wondering why I'm mentioning this, yes? Well, its because you can earn TF2 items while playing it!<br /><br />http://www.tf2.com/post.php?id=4608&p=1<br /><br />Seems a little... odd, but meh, what can you do?<br />Check it out if you got the time, or not. Whatever floats your collective boats.<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Thu, 04 Nov 2010 10:55:28 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.23.1</guid>
</item>

<item>
<title>halloween event is back with big evil dude</title>
<link>http://www.bytethegroove.com/e107/news.php?item.22.1</link>
<description><![CDATA[New maps are now out, as well as the new halloween event!<br />http://www.tf2.com/post.php?id=4567&p=1<br /><br />check it out!<br />]]></description>
<content:encoded><![CDATA[New maps are now out, as well as the new halloween event!<br />http://www.tf2.com/post.php?id=4567&p=1<br /><br />check it out!<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Thu, 28 Oct 2010 14:34:21 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.22.1</guid>
</item>

<item>
<title>Art contest over</title>
<link>http://www.bytethegroove.com/e107/news.php?item.21.3</link>
<description><![CDATA[http://www.teamfortress.com/post.php?id=4489&p=1<br /><br />If anyone recalls, an art contest was held a while back. its finally over, with the winners on display at the blog.<br />New maps incoming soon guys. probably when episode 3 comes out<br />]]></description>
<content:encoded><![CDATA[http://www.teamfortress.com/post.php?id=4489&p=1<br /><br />If anyone recalls, an art contest was held a while back. its finally over, with the winners on display at the blog.<br />New maps incoming soon guys. probably when episode 3 comes out<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Thu, 14 Oct 2010 18:34:37 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.21.3</guid>
</item>

<item>
<title>FREE HAT?!?!</title>
<link>http://www.bytethegroove.com/e107/news.php?item.20.3</link>
<description><![CDATA[free hat, also READ THE POST!]]></description>
<content:encoded><![CDATA[New from the TF2 people<br />http://www.tf2.com/post.php?id=4441&p=1<br /><br />Free hat and skillet for those who buy (or own already) L4D2 by Thursday, 4pm<br />if ya don't already got L4D2, this may be a reason to give it a shot!<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Thu, 07 Oct 2010 09:51:38 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.20.3</guid>
</item>

<item>
<title>Forums aflame/polycountupdate</title>
<link>http://www.bytethegroove.com/e107/news.php?item.19.3</link>
<description><![CDATA[read the post please. I do this for free you know... At the very least take the time to read it :P]]></description>
<content:encoded><![CDATA[Forums ablaze since the update, what with trade offers, reports of scammers, and general whining about how Valve sucks/ruined TF2<br />there is also a trade subsection of the TF2 forums here<br /><br />http://forums.steampowered.com/forums/forumdisplay.php?f=952<br /><br />In all honesty, I hope none of you guys are really whining about the OPTIONAL shop. It would be sad to hear you guys are whining about a game...<br /><br />Also:<br /><br />http://wiki.teamfortress.com/wiki/Crafting<br /><br />Here's a link to the crafting page on the wiki, if you guys have the metal and the items to craft the polycount items that you don't own yet.<br />enjoy<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Tue, 05 Oct 2010 19:11:59 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.19.3</guid>
</item>

<item>
<title>Rapid-fire blog posts</title>
<link>http://www.bytethegroove.com/e107/news.php?item.18.3</link>
<description><![CDATA[About damn time, right? you betcha!<br />http://www.tf2.com/post.php?id=4408&p=1<br />      http://www.teamfortress.com/bidwells_big_plan/<br />          new comic up on the blog site, read, and enjoy (hopefully)<br /><br />http://www.tf2.com/post.php?id=4410&p=1<br />      http://www.teamfortress.com/mannconomy/<br />          Looks like trading may very well be the future. as well as a store to buy things, apparently<br />          http://www.teamfortress.com/mannconomy/images/mannco_compound.jpg<br />                hidden pic of Mann-Co. HQ<br />          in other news: HOLY CRAP THAT IS A LOT OF ITEMS!thats right guys, looks like Polycount is going live now (yay for us)<br />http://www.teamfortress.com/mannconomy/FAQ/<br />   FAQ for the store<br />http://www.teamfortress.com/mannconomy/item_sets/<br />   the Polycount items in detail<br />http://www.teamfortress.com/mannconomy/images/ape.jpg<br />   and a hidden pic of.. an Ape. go figure.<br /><br />Read on guys, and enjoy the now confirmed incoming update!<br />]]></description>
<content:encoded><![CDATA[About damn time, right? you betcha!<br />http://www.tf2.com/post.php?id=4408&p=1<br />      http://www.teamfortress.com/bidwells_big_plan/<br />          new comic up on the blog site, read, and enjoy (hopefully)<br /><br />http://www.tf2.com/post.php?id=4410&p=1<br />      http://www.teamfortress.com/mannconomy/<br />          Looks like trading may very well be the future. as well as a store to buy things, apparently<br />          http://www.teamfortress.com/mannconomy/images/mannco_compound.jpg<br />                hidden pic of Mann-Co. HQ<br />          in other news: HOLY CRAP THAT IS A LOT OF ITEMS!thats right guys, looks like Polycount is going live now (yay for us)<br />http://www.teamfortress.com/mannconomy/FAQ/<br />   FAQ for the store<br />http://www.teamfortress.com/mannconomy/item_sets/<br />   the Polycount items in detail<br />http://www.teamfortress.com/mannconomy/images/ape.jpg<br />   and a hidden pic of.. an Ape. go figure.<br /><br />Read on guys, and enjoy the now confirmed incoming update!<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Thu, 30 Sep 2010 13:49:23 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.18.3</guid>
</item>

<item>
<title>all quiet on the blog front</title>
<link>http://www.bytethegroove.com/e107/news.php?item.17.3</link>
<description><![CDATA[no summary, read it :D]]></description>
<content:encoded><![CDATA[with the exception a few updates (fairly stealthy, to say the least), we haven't heard all that much from Valve. With the Polycount contest over, and a fairly large update (possibly including trading, for those who want a certain hat... you know who you are). So, who wants to play the guessing game on when the Polycount update is rolling out?<br /><br />My guess is by the end of Sept.<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Tue, 14 Sep 2010 11:29:13 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.17.3</guid>
</item>

<item>
<title>blog update</title>
<link>http://www.bytethegroove.com/e107/news.php?item.16.3</link>
<description><![CDATA[http://www.teamfortress.com/post.php?id=4245&amp;p=1<br /><br />new community contest guys...<br /><br />http://forums.steampowered.com/forums/forumdisplay.php?f=960<br />located here<br /><br />Since Worms reloaded is coming out, if ya get it before sept 2 you get a new hat for the soldier. and grenade replacements for him.<br /><br />Also seems that Valve is doing some community thingy too.<br /><br />http://etf2l.org/2010/08/24/the-highlander-mix-up-match-more-highlander-info/<br /><br />read up kiddies, and learn<br />]]></description>
<content:encoded><![CDATA[http://www.teamfortress.com/post.php?id=4245&amp;p=1<br /><br />new community contest guys...<br /><br />http://forums.steampowered.com/forums/forumdisplay.php?f=960<br />located here<br /><br />Since Worms reloaded is coming out, if ya get it before sept 2 you get a new hat for the soldier. and grenade replacements for him.<br /><br />Also seems that Valve is doing some community thingy too.<br /><br />http://etf2l.org/2010/08/24/the-highlander-mix-up-match-more-highlander-info/<br /><br />read up kiddies, and learn<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Wed, 25 Aug 2010 19:12:13 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.16.3</guid>
</item>

<item>
<title>Blog update goodness</title>
<link>http://www.bytethegroove.com/e107/news.php?item.15.1</link>
<description><![CDATA[http://www.teamfortress.com/post.php?id=4226&amp;p=1<br /><br />Two things to note:<br /><br />http://steamcommunity.com/games/TF2/CommunityAvatars<br />new community-made avatars, as the link says<br /><br />http://www.youtube.com/watch?v=Hts1uTjd6mc<br />and an intro to competitive gaming<br /><br />]]></description>
<content:encoded><![CDATA[http://www.teamfortress.com/post.php?id=4226&amp;p=1<br /><br />Two things to note:<br /><br />http://steamcommunity.com/games/TF2/CommunityAvatars<br />new community-made avatars, as the link says<br /><br />http://www.youtube.com/watch?v=Hts1uTjd6mc<br />and an intro to competitive gaming<br /><br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Fri, 20 Aug 2010 11:41:09 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.15.1</guid>
</item>

<item>
<title>TF2 update</title>
<link>http://www.bytethegroove.com/e107/news.php?item.14.1</link>
<description><![CDATA[dun dun dun<br /><br />http://store.steampowered.com/news/4210/<br /><br />Source Engine Changes (CS:S, DoD:S, TF2)<br />The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.<br />Fixed clients being able to connect to servers with spoofed SteamIDs.<br />Fixed a bug where some video configurations could get reset by restarting the engine.<br />Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.<br />Fixed a case of uneven performance on multicore machines.<br />Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.<br />Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.<br />Audio fixes:<br />Reduced overlap in the sound timing code.<br />Fixed a case where audio could skip.<br />Fixed voice communication getting corrupted while playing on a Mac.<br />sv_pure 2 now protects the game_sounds files in the scripts directory.<br /><br />Team Fortress 2<br />Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.<br />Added missing Mac intro movie for cp_coldfront.<br />Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.<br />Fixed servers trying to validate backpack positions in inventories.<br />Fixed clients validating inventories other than their own.<br />Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.<br />Fixed players not always getting "recent damager" credit for player suicides.<br />Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.<br />Updated Engineer startup music.<br />Updated localization files.<br />Updated Pl_ThunderMountain<br />Clipped off sticky outcrops for smoother movement<br />Clipped various exploit ledges<br />Increased environment ambient exterior light level <br />Stage 1<br />Fixed hole in respawn room brushes in RED spawn<br />Shifted respawn times to favor BLU by two seconds<br />Stage 3<br />Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)<br />Removed embedded displacement (building B interior roof)<br />Removed rogue clip brush from building A balcony<br />Updated Plr_Hightower<br />Fixed players building in the RED spawn room.<br />Fixed players building on the back window decks of the barns.<br />Fixed players getting on the satellite dish platform.<br />Fixed players building on the elevators.<br />Reduced the ammo packs in the barns down to small ammo packs.<br />Increased the hill speed modifier to 1.2 (up from .95)<br />Fixed explosion particle effects playing in the skybox.<br />Mine cart "window" collision fixed.<br />Upped Scout-loop health to large.<br />Updated Pl_Upward<br />Fixed respawnroom entities not reaching the floor of split-level spawns<br />Fixed griefable fence facing BLU spawn near RED base<br />Added BLU high flanking route at RED base<br />Added health &amp; ammo along BLU flanking route at RED base<br />Sealed BLU base left exit with block bullets brushes<br />Extended clip between C and BLU spawn to prevent sticky jump spawn camping<br />Fixed non-clipped non-solid railing in RED base<br />Fixed kill brush in middle spawn not extending to the ceiling<br />Put a block bullets brush on grate below middle spawn<br />Fixed some high micro-ledges accessible to sticky-jumpers<br />Community Request<br />Added "item_pickup" game event for ammo/health packs.<br /><br />quite a bit of stuff<br />]]></description>
<content:encoded><![CDATA[dun dun dun<br /><br />http://store.steampowered.com/news/4210/<br /><br />Source Engine Changes (CS:S, DoD:S, TF2)<br />The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.<br />Fixed clients being able to connect to servers with spoofed SteamIDs.<br />Fixed a bug where some video configurations could get reset by restarting the engine.<br />Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.<br />Fixed a case of uneven performance on multicore machines.<br />Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.<br />Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.<br />Audio fixes:<br />Reduced overlap in the sound timing code.<br />Fixed a case where audio could skip.<br />Fixed voice communication getting corrupted while playing on a Mac.<br />sv_pure 2 now protects the game_sounds files in the scripts directory.<br /><br />Team Fortress 2<br />Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.<br />Added missing Mac intro movie for cp_coldfront.<br />Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.<br />Fixed servers trying to validate backpack positions in inventories.<br />Fixed clients validating inventories other than their own.<br />Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.<br />Fixed players not always getting "recent damager" credit for player suicides.<br />Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.<br />Updated Engineer startup music.<br />Updated localization files.<br />Updated Pl_ThunderMountain<br />Clipped off sticky outcrops for smoother movement<br />Clipped various exploit ledges<br />Increased environment ambient exterior light level <br />Stage 1<br />Fixed hole in respawn room brushes in RED spawn<br />Shifted respawn times to favor BLU by two seconds<br />Stage 3<br />Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)<br />Removed embedded displacement (building B interior roof)<br />Removed rogue clip brush from building A balcony<br />Updated Plr_Hightower<br />Fixed players building in the RED spawn room.<br />Fixed players building on the back window decks of the barns.<br />Fixed players getting on the satellite dish platform.<br />Fixed players building on the elevators.<br />Reduced the ammo packs in the barns down to small ammo packs.<br />Increased the hill speed modifier to 1.2 (up from .95)<br />Fixed explosion particle effects playing in the skybox.<br />Mine cart "window" collision fixed.<br />Upped Scout-loop health to large.<br />Updated Pl_Upward<br />Fixed respawnroom entities not reaching the floor of split-level spawns<br />Fixed griefable fence facing BLU spawn near RED base<br />Added BLU high flanking route at RED base<br />Added health &amp; ammo along BLU flanking route at RED base<br />Sealed BLU base left exit with block bullets brushes<br />Extended clip between C and BLU spawn to prevent sticky jump spawn camping<br />Fixed non-clipped non-solid railing in RED base<br />Fixed kill brush in middle spawn not extending to the ceiling<br />Put a block bullets brush on grate below middle spawn<br />Fixed some high micro-ledges accessible to sticky-jumpers<br />Community Request<br />Added "item_pickup" game event for ammo/health packs.<br /><br />quite a bit of stuff<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Tue, 17 Aug 2010 19:52:23 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.14.1</guid>
</item>

<item>
<title>new challenge/blog update</title>
<link>http://www.bytethegroove.com/e107/news.php?item.13.1</link>
<description><![CDATA[hello folks, new blog update, and more<br /><br />http://www.teamfortress.com/post.php?id=4173&p=1<br /><br />http://etf2l.org/highlander/<br /><br />new comp challenge thingy is starting up it seems, with rewards (aka badges) from Valve. could be interesting, so check it out if you are in fact interested in this<br /><br />http://www.ubercharged.net/2010/08/09/how-its-done-larolaro/<br /><br />also linked was an interview from Ubercharged.net with one of the polycount winners, and creator of the homewrecker.<br />]]></description>
<content:encoded><![CDATA[hello folks, new blog update, and more<br /><br />http://www.teamfortress.com/post.php?id=4173&p=1<br /><br />http://etf2l.org/highlander/<br /><br />new comp challenge thingy is starting up it seems, with rewards (aka badges) from Valve. could be interesting, so check it out if you are in fact interested in this<br /><br />http://www.ubercharged.net/2010/08/09/how-its-done-larolaro/<br /><br />also linked was an interview from Ubercharged.net with one of the polycount winners, and creator of the homewrecker.<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Tue, 10 Aug 2010 15:21:21 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.13.1</guid>
</item>

<item>
<title>The death of some golden wrenches is nigh</title>
<link>http://www.bytethegroove.com/e107/news.php?item.12.1</link>
<description><![CDATA[hey people, got some new news to show ya.<br /><br />http://www.teamfortress.com/post.php?id=4151&p=1<br /><br />I gotta say, getting rid of some pixels for charity is rather nice, considering said pixels are quite rare items.<br />Who wants to bet they will get another item from Valve to show how badass these guys/gals are?<br />]]></description>
<content:encoded><![CDATA[hey people, got some new news to show ya.<br /><br />http://www.teamfortress.com/post.php?id=4151&p=1<br /><br />I gotta say, getting rid of some pixels for charity is rather nice, considering said pixels are quite rare items.<br />Who wants to bet they will get another item from Valve to show how badass these guys/gals are?<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Wed, 04 Aug 2010 23:02:16 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.12.1</guid>
</item>

<item>
<title>TF2 blog update</title>
<link>http://www.bytethegroove.com/e107/news.php?item.11.1</link>
<description><![CDATA[New blog update coming at ya<br /><br />http://www.teamfortress.com/post.php?id=4130&p=1<br /><br />take from it whatever you want. seems there is a community map that will probably be made official soon, judging from the blog entry<br />]]></description>
<content:encoded><![CDATA[New blog update coming at ya<br /><br />http://www.teamfortress.com/post.php?id=4130&p=1<br /><br />take from it whatever you want. seems there is a community map that will probably be made official soon, judging from the blog entry<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.1'>Misc</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Thu, 29 Jul 2010 13:00:10 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.11.1</guid>
</item>

<item>
<title>Firearms: Source Release</title>
<link>http://www.bytethegroove.com/e107/news.php?item.10.2</link>
<description><![CDATA[It's been 4 years coming but this mod has finally seen the light of day. I haven't really been highly anticipating this mod, as I never played the original, but I've heard good things about how it was as a HL mod and gave it a shot. I played it for a couple of hours today and it has some potential to be a fun and very team oriented type of shooter...not as much as TF2, but still. <br /><br />You can find the download at their website:<a class='bbcode' href='hyperlink' rel='external' >http://www.firearms-source.com/</a> <br /><br />I recommend the mirror Venom Game Labs for the fastest d/l. <br /><br />Hopefully we can just add this to the community games we all like to play and share. <br />[<strong class='bbcode bold'>Submitted by JumpinJackFlash</strong>]<br />]]></description>
<content:encoded><![CDATA[It's been 4 years coming but this mod has finally seen the light of day. I haven't really been highly anticipating this mod, as I never played the original, but I've heard good things about how it was as a HL mod and gave it a shot. I played it for a couple of hours today and it has some potential to be a fun and very team oriented type of shooter...not as much as TF2, but still. <br /><br />You can find the download at their website:<a class='bbcode' href='hyperlink' rel='external' >http://www.firearms-source.com/</a> <br /><br />I recommend the mirror Venom Game Labs for the fastest d/l. <br /><br />Hopefully we can just add this to the community games we all like to play and share. <br />[<strong class='bbcode bold'>Submitted by JumpinJackFlash</strong>]<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.2'>New Games</category>
<dc:creator>ByteTheGroove</dc:creator>
<pubDate>Mon, 26 Jul 2010 04:53:24 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.10.2</guid>
</item>

<item>
<title>TF2 update</title>
<link>http://www.bytethegroove.com/e107/news.php?item.9.3</link>
<description><![CDATA[new update for TF2<br /><br />http://store.steampowered.com/news/4102/<br /><br />Team Fortress 2<br />Fixed a speed exploit related to benchmarks<br />Fixed Parasite hat not being posed correctly on class loadout panels<br />Fixed a level change crash<br />]]></description>
<content:encoded><![CDATA[new update for TF2<br /><br />http://store.steampowered.com/news/4102/<br /><br />Team Fortress 2<br />Fixed a speed exploit related to benchmarks<br />Fixed Parasite hat not being posed correctly on class loadout panels<br />Fixed a level change crash<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.3'>TF2 Related</category>
<dc:creator>OriDisciple</dc:creator>
<pubDate>Fri, 23 Jul 2010 21:58:51 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.9.3</guid>
</item>

<item>
<title>California Dreamin</title>
<link>http://www.bytethegroove.com/e107/news.php?item.8.4</link>
<description><![CDATA[Hey Guys,<br />I'm going to California this weekend and won't be back until Wednesday so I'll be missing our regular practice on Tuesday. <br />UGC 6v6 preseason starts on 8/4 and the season starts the next week on 8/11.<br />No maps have been posted except for cp_coldfront which is the preseason map and most likely also involved later in the season.<br />Try and get a practice in on Tuesday and I'll see you all when I get back.<br />-The Gov<br />[<strong class='bbcode bold'>Submitted by TheGov</strong>]<br />]]></description>
<content:encoded><![CDATA[Hey Guys,<br />I'm going to California this weekend and won't be back until Wednesday so I'll be missing our regular practice on Tuesday. <br />UGC 6v6 preseason starts on 8/4 and the season starts the next week on 8/11.<br />No maps have been posted except for cp_coldfront which is the preseason map and most likely also involved later in the season.<br />Try and get a practice in on Tuesday and I'll see you all when I get back.<br />-The Gov<br />[<strong class='bbcode bold'>Submitted by TheGov</strong>]<br />]]></content:encoded>
<category domain='http://www.bytethegroove.com/e107/news.php?cat.4'>Competitive Gaming</category>
<dc:creator>ByteTheGroove</dc:creator>
<pubDate>Thu, 22 Jul 2010 15:30:20 -0500</pubDate>
<guid isPermaLink="true">http://www.bytethegroove.com/e107/news.php?item.8.4</guid>
</item>


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