Welcome Guest
Username:

Password:


Remember me

[ ]
[ ]
[ ]

Currently Online
 Members: (0)
 Guests: (2)
 Extra Information

Members on Today: 0
They are:

User Colour Key:
Head Administrator
Mi7 Members
Mi7 Web Admins
Mi7 Moderators
Member
Chat Box
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


TheGov

mi74life!

Xena

Oh hi

TheGov

hi there

ByteTheGroove

welcome aboard....thanks for registering :)

Lowskie

Hello everyone in Mi7 I am new to your forums and hopfully soon new to being a member of Mi7 and being able to wear the sexy Mi7 tag. :-)

ByteTheGroove

server is back up sorry boys

ByteTheGroove

not usre why my cc's where deleted off my paypal...but the server lapsed payment...im trying to get NFO to reissue the same ip, and if they have a backup,....sorry...byte

ByteTheGroove

gov is the man you wish to speak with

Procrastination

Question, is there an application that I have to fill or do I just make something up.

ByteTheGroove

Hit That Donate Button....Bytes been holdin the server up all this time...hook a brotha up :)

ByteTheGroove

BYTE is BACK Bitches!!!! after a long (overdue) hiatis, I will be playing a lil more now and then

WalterWhite

Sooo... did anyone see any failures more epic than mine?

WalterWhite

I defy anyone to pull of a more epic failure than the following: http://www.youtube.com/watch?v=_93S-KLyDEU

WalterWhite

For the record guys, for Valve's Saxxy Awards, don't even try to submit something for the Most Epic Fail category. That one is mine to lose. :D

ByteTheGroove

Http://palsandpooches.com has launched... Serving all your canine needs....check it out.

ChuckDeuce

We should really make a push to get the PUB server running more frequently and consistently. Especially if we want to increase our roster and search out new talent. If we aren't on our server nobody comes to use our server.

ByteTheGroove

its only takes a few players to get the server started, Gov can back me up on this, No one will enter an empty server that is for sure, but a couple of Mi7 players will get the line moving. Im sure TG is great bunch of guys, but wouldnt you guys rather invest your time in your own server?

WalterWhite

There should be a plus sign at the right of 30 by the way.

WalterWhite

I would, but everyone else is usually in the TG server, so I end up there. I like the Mi7 server better though, because if I'm not mistaken, it has a player limit of 24 instead of 30 .

ByteTheGroove

does anyone play in our server anymore. avg connect last month was under 4 ppl.


Tokamak

GL on monday guys, I'm off on vacation. Interestingly, I actually played a "competitive" match on steel last weekend. I say "competitive" because it was 8v8 with random crits and no class limits. I did win a t-shirt though.

DIV007

I also am not dead. University really fecks up ones nocturnal sleeping pattern.

WalterWhite

For the record, I'm not dead. That is all. :)

Legion

Sorry for the long absence :( Burned out my old computer again so decided it was time to lighten my wallet considerably and build myself another rig. Will be back when its done

Mi7 Server Donations
0% RECEIVED!

Target: $ 150.00


Poll


Is this new website the Shizzy or What!



Its the best yet

I like it, I like it alot

Its O.K.

Its Terrible man



Posted by ByteTheGroove
Votes: 35
Previous polls

Sat, 04 Feb 2012 07:31:42 GMT
more
r19278b
------

Critical Fixes:
+ Fixed a combat memory leak.
+ Fixed a crash that could occur when clicking the research cube on
the star map.
+ Fixed a crash that would occur in the research screen when the
slider was set all the way to government.
+ Torpedoes now apply damage to planets.
+ Fixed a bug that caused battleriders to crash the design tooltip.
+ Fixed a crash that could occur when requesting enclaves.

Other Fixes:
+ Fixed missing Bio-missile art for Morrigi.
+ Fixed a couple Human, Hiver and Morrigi DLC art issues.
+ Fixed the problem with some carriers not being able to rotate while
riders were docked.
+ Fixed an issue with riders taking too long to dock.
+ Fixed a couple issues that were leading to phantom fleets, related
to deployed gates and defense fleets.
+ Carriers can now carry other carriers.
+ Fixed an issue where loaded games could mix up player ID's.
+ Fixed known issues with Kingfisher.
+ Fixed issues where ships were not targeting stations correctly in combat.
+ Fixed an issue where destroying the mission section on the ship
would kill all crew onboard.
+ Fixed an issue with Game Setup options resetting when switching maps.
+ Fixed issues with combat AI splitting targets.
+ Fixed issues where bio-missiles were not launching.
+ Added missing bonus for Expert Systems.
+ Added missing bonus for Orbital Drydocks.
+ Added missing bonus for Heavy Platforms.
+ Corrected bonus for Materials Applications.
+ Fixed a bug that was causing designs to return incorrect attributes
once they had been committed.
+ Fixed a bug that was reporting the build times for ships with naval
stations incorrectly.
+ Removed duplicate "destination" text from fleet lists.
+ Made a change to address the concern that missiles would continue to
move after combat had ended.
+ Battle riders are now silent while docked.
+ Fixed known issues where tracking weapons would fail to hit ship
targets after their sections were destroyed.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed an issue where assault shuttles would not return to tender.
+ Fixed combat AI not launching battle riders.
+ Fixed the decimal place in reported post-combat damage.
+ Fixed issue where ships would not point off the horizontal combat
plane to aim.
+ Fixed an issue where the AI was making poor/mixed weapon decisions
when designing ships.
+ Fixed an issue where a colonization was available for targets with
known enemy colonies.
+ Fixed a handful of sounds that did not have attenuation set and were
therefore audible from everywhere in combat.
+ Fixed known issues where the Hiver gate traffic was not being
updated correctly.
+ Fixed known issues where Liir were no longer being slowed in
proximity to gravity wells.
+ Addressed handful of engine types that could be heard constantly
regardless of distance from camera.
+ Addressed variety of standard turrets that weren't able to target straight up.

Other Changes and Additions:
+ Psionics can now be researched, designed into ships and activated in the game.
+ It is now possible to repair riders in the repair dialog.
+ Added antialiasing to many parts of the game. 3D scenes now use FXAA
antialiasing by default, which can be disabled in the launcher if desired.
+ Reduced fleet icon click radius on the star map.
+ Biomissile and other super-class weapons are now reported in the
post-combat dialog.
+ Added plague effects.
+ Increased pitch range of turrets across the board to make them more
effective at PD off the combat plane.
+ Sensor range discs now have clearly defined boundaries in combat.

-------
Sat, 04 Feb 2012 07:31:42 GMT
more
Snuggle Truck is Now Available on Steam and 10% off until Friday February 10th 10AM PST.

Welcome to Snuggle Truck, the award winning over-the-top physics-based indie driving game. Save your cargo of crazy animals by delivering them to the zoo unscathed in the least amount of time. Tilt your truck, catch the fuzzies, drive over armadillos, and rocket your way through hills, caverns, and deserts. Perform backflips and navigate loops, harsh terrain, and unexpected obstacles all while attempting not to crush the poor animals.

Sat, 04 Feb 2012 07:31:42 GMT
more


Save 15% when you pre-purchase Jagged Alliance - Back in Action on Steam before February 7th and get three new items in TF2.

Online
Guests: 2
Members: 0
On this page: 1
Members: 53, Newest: Lowskie
Mi7 TF2 Pub
Mi7 Server Links
RSS Feeds
Our news can be syndicated by using these rss feeds.
rss1.0
rss2.0
rdf
Powered by
e107
PHP
MySQL
AdSense
Render time: 1.6278 sec, 0.1677 of that for queries. DB queries: 42. Memory Usage: 2,394kB